Scouts: A fully charged bodyshot is probably the most reliable way of taking an enemy Scout out of the game. ![]() Engineers and their buildings: Usually, a team's Demomen or Soldiers can easily take care of Engineers and their Sentry Guns, but a Sniper can work just as well, killing the Engineer with a single headshot or charged bodyshot.A pick on these players is important due to their ability to tank damage. Soldiers and Heavies: Big heads and slow movement speeds make Soldiers and Heavies rather vulnerable to the Sniper Rifle.A pick on him is also an efficient way of removing his stickies. Demomen: Snipers can cripple the enemy's damage output by killing their Demoman.Medics: A fully charged bodyshot will work just as well as a headshot in taking out the most important class on the enemy team.Immediate threats: Any target immediately trying to kill you (generally a Scout), and particularly enemy Snipers.The kill order in competitive TF2 is slightly different from the kill order in casual play. A team that runs a Sniper will generally swap out a Scout for one, though on specific maps where Scouts are important, the roaming Soldier may change to Sniper instead. A fully charged Sniper Rifle bodyshot and an uncharged headshot are the preferred methods of killing Medics, as both shots deal exactly 150 damage. The enemy Medic will always be the highest priority target for Snipers. Every pick that a Sniper makes will reduce the enemy's numbers by one, which is significant in competitive Team Fortress 2 due to the role that every team member plays. The role of the Sniper is simple: Kill key enemy targets. Shots leave a dim, clear line behind them. Hold down fire button to charge, release to fire. Shots leave a bright, easily traceable team-colored line behind them.ĭoes not automatically start charging when zoomed. Scoped shots extinguish flames on wielder and allied players.Įach scoped headshot kill increases the weapon's charge rate by 25% up to 200%.įully charged shots penetrate players and damage enemies behind them. Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second. On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged. +96% charging movement speed (total of 53% movement speed while charging)Īrrows can be reflected, shot down, and vaporized.Īrrows lose their accuracy if the bow is drawn for more than 5 seconds.Īrrows can pin enemies to a wall upon being killed (purely cosmetic feature). Hold primary fire to draw (and charge) the arrow press secondary fire to retract the arrow.įriendly Pyros can light arrows to add fire damage. The Sniper uses his Sniper Rifles to deal huge damage on headshots, and otherwise deal large damage at long range.Ĭritical hits are guaranteed for headshots.īullets replaced with an arrow projectile. Main article: Sniper weapons (competitive)
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